Custom Unity Game Development
From prototype to shipped product — I build games that perform, feel great, and reach players on the platforms they use.
Full-Cycle Game Development
Whether you need a complete game built from scratch or a specialist brought in to accelerate an existing project, I bring 16 years of production experience across mobile, PC, console, and VR platforms. My work spans AAA (Eagle Flight VR and Rabbids Coding at Ubisoft) through to indie and client-work titles across genres: puzzle, strategy, action, simulation, and educational games.
I work primarily in Unity, covering everything from architecture and core systems design to gameplay programming, UI/UX implementation, performance optimisation, and platform submission. I can engage as a sole developer on smaller scopes or as a technical lead integrating with your existing team.
Platforms I ship to: iOS, Android, Windows/Mac/Linux, Meta Quest (standalone VR), WebGL, and Nintendo Switch.
Ready to discuss your project?
Discuss Your Game ProjectGame Architecture and Technical Direction
Good architecture is invisible to the player but transformative for the team. Early decisions about scene management, save systems, state machines, data-driven content pipelines, and UI frameworks determine how fast you can iterate and how stable your builds are under pressure.
For clients who already have a team, I offer technical direction engagements: a defined period where I review your codebase, identify architectural risks, propose solutions, and mentor your developers on implementation.
Game systems I have deep experience with include: camera systems, input handling, UI frameworks, serialisation and save systems, procedural generation, and online leaderboards and matchmaking backends.
Platform Submission and Live Operations
Shipping is a skill in itself. Platform submission — App Store, Google Play, Meta Quest Store, Steam — involves navigating review guidelines, certification requirements, age ratings, privacy policies, and store listing optimisation. I've been through this process more than twenty times.
Post-launch, games need maintenance: bug fixes, OS compatibility updates, new content patches, and analytics-driven optimisation. I offer retainer-based live operations support for shipped titles.
Frequently Asked Questions
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What Clients Say
"Anthony is one of those rare developers who over-delivers and knows how to adapt to the concrete needs of projects. Each time, he adapted to the existing code, took the initiative to improve weak points that were causing issues, all while staying on time and on budget."
Mathieu Roth
Senior Game Economy Designer
"Anthony is a person with great skills and particularly impressive versatility. Resourceful, efficient, authentic, curious and equipped with great emotional intelligence, Anthony inspires confidence when entrusted with a specific mission."
Simon Papineau
Lead Game Designer at Ubisoft
Last updated: June 2026