Game Development Blog
Shipping Runtime AI in Unity: Build Guardrails Before Prompts
A production guide to shipping AI in Unity with safe contracts, fallbacks, testing, cost controls, privacy, and honest UX.
Unity 7: A Game Developer's Revolution on the Horizon
Discover Unity 7 as it promises revolutionizing game development with faster shader compilation and zero rebuild workflow.
Exploring the Evolution of VR/XR in Game Development
Discover the transformative impact of VR/XR tech in today's game development landscape.
How to Build a Complete Game with Unity AI and Bezi: A Practical Workflow
A practical, honest workflow for combining Unity's native Unity AI assistant with the third-party agent Bezi to go from blockout to shippable prototype faster.
Navigating Unity Game Updates Without Downtime: Pro Tips from a Veteran
How to update Unity games without downtime, practical patching, versioning, and safe rollout strategies from 16+ years shipping live games.
Navigating Your Game Development Career Path: Personal Insights and Industry Trends
Explore career guidance from a 16-year veteran in game development.
Navigating Changes in Game Development: Insights from the Frontlines
Explore the dynamic landscape of game development and learn how to adapt and thrive in a rapidly evolving industry.
How AI Is Transforming Game Development: NPCs, Procedural Worlds, and Developer Productivity in 2026
AI is reshaping game development end to end, adaptive NPCs, AI-assisted procedural worlds, and coding assistants that cut real development time. A veteran's take on what's real, what's hype, and how indie developers can use it today.
Unity Camera Control Best Practices: Performance, Flexibility, and Feel
How to build Unity camera systems that feel great and perform well: input separation, inertia, and Cinemachine integration from 16 years of shipping games.
Designing VR Locomotion Without Motion Sickness: A Practical Guide
Motion sickness is the silent killer of VR experiences. After shipping Eagle Flight for Ubisoft and multiple Meta Quest titles, here's what actually works.
How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide
Publishing on the Unity Asset Store transformed my freelance income. Here's the complete process, from package preparation to marketing, based on 10+ published assets.
Mixed Reality Game Design Lessons from Meta Quest 3
Meta Quest 3's colour passthrough changed the MR design equation entirely. Here are the game design lessons I took from building for the platform.
Building a Full-Stack Web App with React and Laravel: Architecture That Scales
Game developers increasingly need web infrastructure, leaderboards, admin dashboards, live game data. Here's the React + Laravel architecture I use for production projects.
Freelancing as a Game Developer: Lessons from 10 Years on Your Own
Going freelance after Ubisoft was the best and hardest decision I ever made. Here's what I wish I'd known before signing my first contract.