Practical articles on Unity, VR, game design, and freelancing — written from 16+ years of hands-on experience.
Camera control is one of the most underestimated systems in game development. Here's what 16 years of Unity work taught me about building cameras that feel great and perform well.
Motion sickness is the silent killer of VR experiences. After shipping Eagle Flight for Ubisoft and multiple Meta Quest titles, here's what actually works.
Publishing on the Unity Asset Store transformed my freelance income. Here's the complete process — from package preparation to marketing — based on 10+ published assets.
Meta Quest 3's colour passthrough changed the MR design equation entirely. Here are the game design lessons I took from building for the platform.
Game developers increasingly need web infrastructure — leaderboards, admin dashboards, live game data. Here's the React + Laravel architecture I use for production projects.
Going freelance after Ubisoft was the best and hardest decision I ever made. Here's what I wish I'd known before signing my first contract.