Game Development Blog
Unity Camera Control Best Practices: Performance, Flexibility, and Feel
Camera control is one of the most underestimated systems in game development. Here's what 16 years of Unity work taught me about building cameras that feel great and perform well.
Designing VR Locomotion Without Motion Sickness: A Practical Guide
Motion sickness is the silent killer of VR experiences. After shipping Eagle Flight for Ubisoft and multiple Meta Quest titles, here's what actually works.
How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide
Publishing on the Unity Asset Store transformed my freelance income. Here's the complete process — from package preparation to marketing — based on 10+ published assets.
Mixed Reality Game Design Lessons from Meta Quest 3
Meta Quest 3's colour passthrough changed the MR design equation entirely. Here are the game design lessons I took from building for the platform.
Building a Full-Stack Web App with React and Laravel: Architecture That Scales
Game developers increasingly need web infrastructure — leaderboards, admin dashboards, live game data. Here's the React + Laravel architecture I use for production projects.
Freelancing as a Game Developer: Lessons from 10 Years on Your Own
Going freelance after Ubisoft was the best and hardest decision I ever made. Here's what I wish I'd known before signing my first contract.