Game Development Blog
How Do You Optimize Standalone VR Performance in Unity?
A practical Unity workflow for profiling CPU, GPU, rendering, adaptive quality, and thermal performance on standalone VR headsets.
How Do You Structure a Unity Project That Can Survive Years of Change?
Learn how to structure Unity projects for safer features, platform changes, team growth, and long-term maintenance.
How to Build Offline-Tolerant Web Apps That Recover Cleanly
Build offline-tolerant web apps with durable local state, idempotent APIs, conflict handling, and honest synchronization UX.
How to Build a Production-Ready Save System in Unity
A practical Unity guide to save schemas, atomic writes, migrations, corruption recovery, platform lifecycles, and production testing.
AI-Assisted Unity Testing: How to Verify Generated Code
Use AI to design, generate, and audit Unity tests without confusing passing checks with trustworthy software.
How to Evaluate Game Development Opportunities Before Saying Yes
A practical system for scoring game development opportunities, spotting career dead ends, and choosing work that compounds.
How to Architect Hardware-Resilient VR/XR Interaction in Unity
A practical Unity architecture for OpenXR input, interaction fallbacks, performance, testing, and telemetry across changing XR hardware.
Web Performance Budgets: Lessons From 16 Years in Games
A game developer's guide to faster web apps using frame budgets, loading strategy, explicit states, and production metrics.
How to Build a Unity Vertical Slice That Actually De-Risks Production
Build a Unity vertical slice that tests game feel, technical risk, performance, scope, and production readiness before scaling.
Context Engineering for Unity: How to Make AI Useful on Real Projects
Structure Unity context, tasks, tests, and reviews so AI coding tools produce changes you can safely ship.
How to Build a Resilient Unity Career Through Proof of Work
A veteran Unity developer explains how proof of work, shipped products, and deliberate skill bets create a resilient game career in 2026.
Web Development for Unity Teams: APIs, Dashboards, and Production Lessons
A practical guide to secure APIs, admin dashboards, and deployment workflows that connect cleanly to Unity projects.
Shipping Runtime AI in Unity: Build Guardrails Before Prompts
A production guide to shipping AI in Unity with safe contracts, fallbacks, testing, cost controls, privacy, and honest UX.
Unity 7: Release Date, New Features, and What Changes From Unity 6
Unity 7 release date (beta Dec 2026, launch Q1 2027), new features like CoreCLR and up to 90% faster shaders, and what changes when upgrading from Unity 6.
Exploring the Evolution of VR/XR in Game Development
Discover the transformative impact of VR/XR tech in today's game development landscape.
What Can Bezi Do for Unity? A Practical Workflow With Unity AI
What Bezi does in Unity: writes and debugs C# that fits your project, applies changes as reviewable diffs, and pairs with Unity AI. Workflow and pricing.
Navigating Unity Game Updates Without Downtime: Pro Tips from a Veteran
How to update Unity games without downtime, practical patching, versioning, and safe rollout strategies from 16+ years shipping live games.
Navigating Your Game Development Career Path: Personal Insights and Industry Trends
Explore career guidance from a 16-year veteran in game development.
Navigating Changes in Game Development: Insights from the Frontlines
How game developers can adapt as AI tools, cloud pipelines, and engines keep shifting: skills that matter now, how to vet new tools, and mistakes to avoid.
How AI Is Changing Game Development in 2026: NPCs, Worlds, Code
Where AI really helps game development in 2026: adaptive NPCs, procedural worlds, coding assistants. A 16-year veteran on what is real and what is hype.
Unity Camera Control Best Practices: Performance, Flexibility, and Feel
How to build Unity camera systems that feel great and perform well: input separation, inertia, and Cinemachine integration from 16 years of shipping games.
Designing VR Locomotion Without Motion Sickness: A Practical Guide
Motion sickness is the silent killer of VR experiences. After shipping Eagle Flight for Ubisoft and multiple Meta Quest titles, here's what actually works.
How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide
Publishing on the Unity Asset Store transformed my freelance income. Here's the complete process, from package preparation to marketing, based on 16+ published assets.
Mixed Reality Game Design Lessons from Meta Quest 3
Meta Quest 3's colour passthrough changed the MR design equation entirely. Here are the game design lessons I took from building for the platform.
Building a Full-Stack Web App with React and Laravel: Architecture That Scales
Game developers increasingly need web infrastructure, leaderboards, admin dashboards, live game data. Here's the React + Laravel architecture I use for production projects.
Freelancing as a Game Developer: Lessons from 10 Years on Your Own
Going freelance after Ubisoft was the best and hardest decision I ever made. Here's what I wish I'd known before signing my first contract.