About Anthony KOZAK

Anthony KOZAK - Senior Game Developer

Anthony KOZAK

Senior Full-Stack Developer & Game Engineer

16+
Years Experience
50+
Projects

Who am I?

I'm a senior full-stack developer and game engineer with over 16 years of professional experience delivering scalable, high-performance digital solutions across web, mobile, VR, and console platforms.

The Ubisoft Years

The defining chapter of my early career was joining Ubisoft, one of the world's largest game publishers. At Ubisoft Montreal, I worked on Eagle Flight, one of the studio's first VR launch titles for PlayStation VR. At Ubisoft Lille, I contributed to Rabbids Coding, which won the Educational Game of the Year 2020 at the Games for Change Awards.

Building on the Unity Asset Store

Alongside studio work, I built a practice publishing professional tools on the Unity Asset Store. Today I publish over sixteen commercial plugins including Touch Camera Pro, Home Designer, Floor Plan Designer, and Tutorial Engine used by thousands of developers worldwide.

The Freelance Evolution

Over sixteen years I've shipped over 50 projects for clients including Meta, L'Oreal, TBWA, and Ankama. Based between the United States and France, I bring a global perspective to every project.

Career Timeline

  1. Game Developer — Freelance & Studios

    20+ shipped games and interactive applications for clients across France and Canada. First Unity Asset Store publications.

  2. Senior Developer — Ubisoft Montreal & Lille

    Eagle Flight VR (PSVR launch title, Ubisoft Montreal) · Rabbids Coding (Games for Change Award 2020, Ubisoft Lille).

  3. Founder — Exoa & Unity Asset Store Publisher

    16+ commercial Unity plugins · 30+ freelance clients including Meta, L'Oreal, TBWA · VR/MR projects for Meta Quest platform.

Unity Asset Store

Actively create and publish assets on the Unity Asset Store, providing tools and systems designed to streamline workflows and boost performance for developers.

Teaching & Mentoring

Passionate about teaching Unity development and programming to students and professionals, breaking down complex systems into understandable patterns.

Core Expertise

Game Development

- Unity 3D Engine
- 2D/3D Game Systems
- Mobile & Console
- Performance Optimization

Web Development

- React & TypeScript
- Node.js & APIs
- Database Design
- Cloud Architecture

Leadership

- Team Collaboration
- Code Review
- Technical Mentoring
- Project Architecture

Press & Awards

Games for Change Awards — 2020

Best Learning Game — Rabbids Coding (Ubisoft)

Educational coding game co-developed at Ubisoft Lille. Recognized by the leading games-for-good organization for outstanding learning impact across 17 languages.

8/10

Road to VR — October 2016

"Eagle Flight brings the unbridled joy of flying to VR."

Major VR media review of Eagle Flight — Ubisoft Montreal's launch title for Oculus Rift & PlayStation VR, with Anthony in the development team.

7.5/10

Destructoid — October 2016

"Flying around is such a rush." — Eagle Flight

Destructoid's review of Eagle Flight, highlighting Ubisoft Montreal's mastery of VR comfort and flight controls.

BrainStation — April 2017

"Ubisoft Launches O.Zen, a Gamified Program to Manage Well-Being Through Mastery of Breath"

Tech media coverage of O.Zen — Ubisoft's biofeedback stress-management mobile game, featuring heart-rate sensor technology and gamified breathing exercises.

MobileSyrup — October 2021

"Ubisoft Montreal adds new levels and languages to Rabbids Coding"

Tech media coverage of Rabbids Coding's expansion in partnership with Libraries Without Borders — a worldwide level-design competition drawing 300+ participants across 5 countries and 9 universities.

VOLTAGE — September 2022

"Aider les enfants malades grâce aux Massages Magiques"

Press coverage of Magic Massages — the La Roche-Posay Foundation app developed in partnership with Ubisoft to help parents of children with cancer rebuild bonds through guided touch therapy.

Frequently Asked Questions

Where is Exoa based?
Exoa operates between the United States (Eastern Time) and France, providing flexible availability across North American and European time zones. Remote collaboration is the standard working model, with project communication through Slack, Discord, or Microsoft Teams depending on client preference.
What industries does Exoa serve?
While game development is the core specialization, Exoa has delivered projects across entertainment, education (Rabbids Coding for Ubisoft), luxury retail (L'Oreal at Viva Technology), healthcare VR (Floreo), advertising (TBWA), and enterprise training. The common thread is interactive, real-time applications that require strong engineering and polished user experience.
How does Exoa handle project communication?
Every engagement starts with a discovery call to define scope, deliverables, and milestones. During development, clients receive weekly progress updates with builds or demos. Communication happens via the client's preferred tools. For larger projects, a shared Jira or Linear board provides full visibility into task status and sprint progress.
What is Exoa's typical engagement model?
Exoa works on both fixed-scope projects and ongoing retainer arrangements. Fixed-scope projects include a detailed proposal with milestones, deliverables, and timeline. Retainer engagements provide dedicated development hours per week or month, ideal for ongoing product development or long-term technical partnership.

Let's Work Together

If you're looking to collaborate on a project, need support with Unity or web development, or are simply interested in exchanging ideas, I'm always open to new projects and partnerships!

Start a Conversation