Unity Development Training and Mentoring

Accelerate your Unity development with structured training and mentoring grounded in real production experience — not just theory.

One-on-One Mentoring

The fastest way to level up as a Unity developer is to work alongside someone who has already made the mistakes you're about to make. My one-on-one mentoring is structured around your specific project and goals, not a generic curriculum. In our first session, we identify the gaps between where you are now and where you need to be, then build a personalised learning path to close them.

Sessions are conducted over video call with screen sharing. You bring your project, your questions, or your stuck points; I bring 16 years of production experience, a direct communication style, and zero tolerance for hand-waving. We write code together, review your existing code, and discuss the reasoning behind every decision — because understanding why matters more than remembering what.

Mentoring works for developers at every level: beginners who want to learn Unity systematically rather than from disconnected tutorials, intermediate developers who are comfortable with the basics but want to understand professional-grade patterns and architecture, and experienced developers who want an expert review of a specific system or a second opinion on a difficult design decision.

Workshop Topics and Corporate Training

For teams and organisations, I deliver structured workshops on Unity development topics. Each workshop is customised to the team's experience level and current project context. Workshop formats range from half-day focused sessions to two-day intensive programmes. Typical topics include:

  • Unity for Game Developers: Foundations of the Unity editor, MonoBehaviour lifecycle, scene management, asset pipeline. Suited to teams transitioning from other engines or non-Unity backgrounds.
  • Unity Performance Optimisation: Profiling methodology, rendering performance, memory management, mobile-specific constraints. Practical, hands-on with participants profiling a real project.
  • VR Development with Meta Quest: OpenXR setup, XR Interaction Toolkit, hand tracking, performance for standalone VR, comfort design principles.
  • Unity Architecture Patterns: ScriptableObject event systems, dependency injection, data-driven design, save systems, testing strategies for game code.

I also deliver bespoke training for studios onboarding developers to their specific tech stack — reviewing your internal patterns, coding conventions, and pipelines, then teaching new hires how your project works specifically, not just Unity in general.

Course Creation and Educational Content

Beyond direct mentoring and workshops, I have experience creating structured educational content for self-paced learning. If your organisation needs an internal training programme, or if you're an educational institution building a Unity curriculum, I can develop course materials: written exercises, project specifications, reference implementations, and video lecture scripts.

My experience with Rabbids Coding (an educational game teaching programming concepts to children) gave me deep insight into the pedagogical challenges of teaching technical concepts — how to sequence information, how to design exercises that build understanding rather than just produce the right output, and how to identify and address common misconceptions before they become entrenched.

For aspiring Unity developers preparing for industry employment, I offer a structured portfolio development programme: a 12-week engagement where we design and build two portfolio projects specifically chosen to demonstrate the skills that Unity studios hire for, with code review checkpoints at each milestone and mock technical interview preparation at the end.

Frequently Asked Questions

What experience level do you teach?

All levels from complete beginners to senior developers looking for an expert sparring partner. The content and pace adapt entirely to you. I assess your current level in the first session and adjust accordingly — I don't have a fixed syllabus that I work through regardless of your needs.

How often do mentoring sessions happen?

The cadence that works best varies by student. Most people find weekly or fortnightly sessions optimal — frequent enough to maintain momentum, spaced enough to complete between-session exercises. I'm flexible: some students prefer intensive monthly sessions, others prefer shorter weekly check-ins. We'll find the rhythm that fits your schedule and learning style.

Do you offer corporate training for game studios?

Yes. I've delivered workshops for development teams of 5 to 25 people. Corporate training engagements are customised and priced per day. Contact me with your team size, experience range, and the topic area you want to cover, and I'll propose a workshop format and scope.

Can you help me prepare for a Unity developer job interview?

Absolutely. Technical interview preparation is one of the things I help mentees with regularly. We cover common Unity interview questions, live coding challenges, portfolio review, and how to articulate your design and architecture decisions clearly under interview pressure. Many of my mentees have gone on to roles at well-known game studios.

Last updated: March 2026

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