Layered Scene Screenshot
Layered Scene Screenshot
4/5 from 10 ratings on the Unity Asset Store
Unity Asset • Version 1.0 • Updated April 2nd 2015
Layered Scene Screenshot solves a specific marketing-asset problem: getting a game screenshot where individual objects are already separated into their own transparent-background image, instead of exporting one flat screenshot and manually cutting objects out afterward.
Legacy package. Version 1.0, released on April 2nd 2015, is still the current version on the Unity Asset Store, and the Unity version listed there is 4.5.0. It has not been updated since then and declares no URP or HDRP compatibility, so test it in your own Unity version and render pipeline before building a workflow around it.
It works by rendering separate passes per camera layer and compositing each as its own alpha-cut image. That's useful for store page graphics, promotional composites, or UI mockups that need a character or prop isolated from its background.
A typical workflow: capture a hero character on one layer and the environment on another, then composite them in an image editor with full control over shadows, glow, or background swaps that a single flat screenshot wouldn't allow.
Use cases
- Store page and key art: export a character or prop already cut out from the scene, ready to place on a new background.
- Promotional composites: keep gameplay elements on separate images so lighting effects, shadows, or backgrounds can be adjusted in an image editor.
- UI and menu mockups: drop isolated in-game objects into a mockup without masking them by hand.
- Press kits and social posts: recombine the same layer images into several variations of one shot.
Key features
- Scene screenshots with an alpha channel, split by camera layer
- One image per layer, so objects come out pre-cut from their surroundings
- A small component: the whole package is about 2 KB and 6 files
Compatibility
The Asset Store listing gives Unity 4.5.0 as the version the package was submitted with and lists no render pipeline compatibility. No newer Unity version has been declared since the 2015 release.
What's included
- Per-camera-layer screenshot capture with alpha channel
- Demo scene and setup instructions (Read Me included)
Common questions
What do I need already set up in my scene? Layer assignment on the objects you want isolated. The tool captures per camera layer, so how you've organized layers determines what ends up in each exported image.
What format are the exported images? Each captured layer is exported as its own image with an alpha channel, so objects arrive pre-cut from their background and ready to composite.
Is it still maintained? No update has been published since version 1.0 in April 2015. Treat it as a small utility to test and adapt in your own project rather than an actively developed tool.
Layered Scene Screenshot
v1.0