Full-Stack Web Development with React and Laravel
Game infrastructure demands serious web development — leaderboards, live dashboards, admin tools, APIs. I build web systems that serve games and creators at scale.
React and TypeScript Frontend Development
My frontend stack centres on React 18 with TypeScript, using React Router v7 for routing (including SSR and static site generation), TanStack Query for server state management, and TailwindCSS with Framer Motion for design and animation.
I'm experienced with modern React patterns — custom hooks, context and Zustand for global state, React Hook Form with Zod validation for forms. Component libraries I work with: Shadcn/ui, Radix UI primitives, Mantine, and custom design systems.
Laravel Backend and API Development
Laravel is my backend framework of choice. I build REST APIs using Laravel's resourceful routing and Form Request validation, with clear separation of concerns between Controllers (thin), Services (business logic), and Repositories (data access).
For real-time features I use Laravel Reverb with Laravel Echo on the frontend. For background processing I use Laravel Queues with Redis. My Laravel projects are tested with Pest and deployed via Docker containers with Laravel Octane.
Game Backends and Developer Infrastructure
The web development I do most often for the games industry covers: online leaderboard systems with anti-cheat score validation, player authentication and profile management, live game event backends, admin dashboards, and analytics data pipelines.
I understand the game developer's perspective on web infrastructure: it needs to be reliable under bursty load patterns, maintainable by a small team, and cost-effective at low scale.
Frequently Asked Questions
Do you work on frontend-only or backend-only projects?
Can you integrate web services with a Unity game?
What databases do you work with?
How much does a React + Laravel backend cost?
How long does it take to build a game backend?
What Clients Say
"At Floreo, Anthony worked on a high-pressure project with a tight deadline and frequently changing requirements, yet he still maintained the high quality of his code and even found opportunities to improve our codebase and to pass some of his knowledge onto our Engineers."
Sarah Bhandiwad
Senior iOS Engineer
"He can work on both front and back (full stack), and he is reliable to deliver expected results with high level of ambitions. He's also talented on quick iterations of prototypes and proof of concepts."
Mathieu Ferland
Senior Producer & Production Director at Ubisoft
Last updated: June 2026