Game infrastructure demands serious web development — leaderboards, live dashboards, admin tools, APIs. I build web systems that serve games and creators at scale.
My frontend stack centres on React 18 with TypeScript, using React Router v7 for routing (including SSR and static site generation), TanStack Query for server state management, and TailwindCSS with Framer Motion for design and animation. This combination delivers fast, type-safe SPAs and hybrid apps that are a pleasure to maintain.
I'm experienced with modern React patterns — custom hooks for domain logic, context and Zustand for global state, React Hook Form with Zod validation for forms, and lazy loading with Suspense for code splitting. My frontends are built to be accessible (WCAG 2.1 AA compliance where required), performant (Core Web Vitals optimised), and SEO-friendly via SSR or static generation.
Component libraries I work with: Shadcn/ui, Radix UI primitives, Mantine, and custom design systems. I can take a Figma design file to a pixel-accurate, responsive implementation or contribute to an existing design system.
Laravel is my backend framework of choice for its exceptional developer experience, mature ecosystem, and production-grade features. I build REST APIs using Laravel's resourceful routing and Form Request validation, with clear separation of concerns between Controllers (thin), Services (business logic), and Repositories (data access).
For real-time features — live leaderboards, WebSocket notifications, multiplayer lobby state — I use Laravel Reverb (the native WebSocket server) with Laravel Echo on the frontend. For background processing (email sending, score calculations, export generation), I use Laravel Queues with Redis or database drivers.
My Laravel projects are tested with PHPUnit and Pest, deployed via Docker containers with Laravel Octane (Swoole or FrankenPHP) for high-throughput performance, and monitored with Laravel Telescope in staging and Sentry in production. I follow PSR-12 coding standards and document APIs with OpenAPI/Swagger specifications.
The web development I do most often for the games industry covers: online leaderboard systems with anti-cheat score validation, player authentication and profile management, live game event backends (timed events, seasonal content delivery), admin dashboards for content management and player support, and analytics data pipelines for game metrics collection and visualisation.
I understand the game developer's perspective on web infrastructure: it needs to be reliable under bursty load patterns (when a game goes viral), maintainable by a small team, cost-effective at low scale, and scalable when needed. I design for this from the start — using caching aggressively, designing APIs for offline-first client consumption, and choosing managed services (PlanetScale, Railway, Render, Fly.io) that eliminate operational overhead for small teams.
For clients who need a web presence as well as a backend — portfolio sites, game landing pages, press kits — I build these as React Router v7 static sites with server-side rendering, optimised for Core Web Vitals and designed to convert visitors into players.
Frequently Asked Questions
Do you work on frontend-only or backend-only projects?
Yes to both, though I'm most efficient when I own the full stack. Frontend-only projects are welcome if you have an existing API with good documentation. Backend-only projects are straightforward if you have clear API consumer requirements. Full-stack is where I move fastest.
Can you integrate web services with a Unity game?
This is something I do regularly. I build the Laravel API, the Unity SDK (C# wrapper classes for the API calls), and the server-side validation logic as a unified package. The Unity code follows the same patterns as my other Unity work — separation of concerns, good error handling, and support for the platforms the game targets.
What databases do you work with?
MySQL and PostgreSQL are my primary relational databases via Laravel's Eloquent ORM. For caching and session storage I use Redis. For game-specific use cases that benefit from document storage, I have experience with MongoDB. For real-time state, I've used both Redis Pub/Sub and Laravel Reverb depending on scale requirements.
Last updated: March 2026