Full-Stack Web Development with React and Laravel

Game infrastructure demands serious web development — leaderboards, live dashboards, admin tools, APIs. I build web systems that serve games and creators at scale.

React and TypeScript Frontend Development

My frontend stack centres on React 18 with TypeScript, using React Router v7 for routing (including SSR and static site generation), TanStack Query for server state management, and TailwindCSS with Framer Motion for design and animation.

I'm experienced with modern React patterns — custom hooks, context and Zustand for global state, React Hook Form with Zod validation for forms. Component libraries I work with: Shadcn/ui, Radix UI primitives, Mantine, and custom design systems.

Laravel Backend and API Development

Laravel is my backend framework of choice. I build REST APIs using Laravel's resourceful routing and Form Request validation, with clear separation of concerns between Controllers (thin), Services (business logic), and Repositories (data access).

For real-time features I use Laravel Reverb with Laravel Echo on the frontend. For background processing I use Laravel Queues with Redis. My Laravel projects are tested with Pest and deployed via Docker containers with Laravel Octane.

Game Backends and Developer Infrastructure

The web development I do most often for the games industry covers: online leaderboard systems with anti-cheat score validation, player authentication and profile management, live game event backends, admin dashboards, and analytics data pipelines.

I understand the game developer's perspective on web infrastructure: it needs to be reliable under bursty load patterns, maintainable by a small team, and cost-effective at low scale.

Frequently Asked Questions

Do you work on frontend-only or backend-only projects?
Yes to both, though I'm most efficient when I own the full stack. Frontend-only projects are welcome if you have an existing API with good documentation. Backend-only projects are straightforward if you have clear API consumer requirements.
Can you integrate web services with a Unity game?
This is something I do regularly. I build the Laravel API, the Unity SDK (C# wrapper classes for the API calls), and the server-side validation logic as a unified package.
What databases do you work with?
MySQL and PostgreSQL are my primary relational databases via Laravel's Eloquent ORM. For caching and session storage I use Redis. For real-time state, I've used both Redis Pub/Sub and Laravel Reverb.

Last updated: March 2026

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