Game infrastructure demands serious web development — leaderboards, live dashboards, admin tools, APIs. I build web systems that serve games and creators at scale.
My frontend stack centres on React 18 with TypeScript, using React Router v7 for routing (including SSR and static site generation), TanStack Query for server state management, and TailwindCSS with Framer Motion for design and animation.
I'm experienced with modern React patterns — custom hooks, context and Zustand for global state, React Hook Form with Zod validation for forms. Component libraries I work with: Shadcn/ui, Radix UI primitives, Mantine, and custom design systems.
Laravel is my backend framework of choice. I build REST APIs using Laravel's resourceful routing and Form Request validation, with clear separation of concerns between Controllers (thin), Services (business logic), and Repositories (data access).
For real-time features I use Laravel Reverb with Laravel Echo on the frontend. For background processing I use Laravel Queues with Redis. My Laravel projects are tested with Pest and deployed via Docker containers with Laravel Octane.
The web development I do most often for the games industry covers: online leaderboard systems with anti-cheat score validation, player authentication and profile management, live game event backends, admin dashboards, and analytics data pipelines.
I understand the game developer's perspective on web infrastructure: it needs to be reliable under bursty load patterns, maintainable by a small team, and cost-effective at low scale.
Last updated: March 2026