Move your object (or any value) without being affected by framerate, using mathematic curves and functions! This plugin has all the basics you need to start building framerate independent gameplays!
- CharacterController: Shows how to use the Move class to apply continuous movement, gravity, acceleration or deceleration to an object without using physics and without depending on the game frame rate.
- CurveTypes: Shows the difference between the mathematical curves you can use: linear, logarithmic, parabolic or hyperbolic. You can play with the parameters to see how the movements are affecting the objects in order to produce an acceleration, deceleration or continuous move.
- LinearAcceleration_And_Momentum: This demo shows how to use the Acceleration class to calculate a linear acceleration using multiple samples, and then calculate a momentum move from it.
- Springs: This demo shows how to use the Spring class to animate variables with infinite springs.